TurboReverse script

TurboReverse 3ds Max Script

TurboReverse 3ds Max Script is a powerful modifier that has the opposite effect of TurboSmooth. This amazing script allows you to get exactly the same mesh as the original before the collapse, have to check it TurboReverse compatibility: TurboReverse 3ds Max Script works with 3ds Max 2008 – 2021 When we use TurboReverse? When you have a

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Vraylightmtl in viewport

Show Vraylightmtl Material in Viewport

How to show Vraylightmtl Material in Viewport ? Watch Video: https://www.youtube.com/watch?v=sZRGC4UPacA To be able to see the texture inside Viewport when we use it with Vraylightmtl Material in 3ds Max, we do the following:– Viewport label> shaded > Materials> Realistic Materials with maps– From Materials Editor> Show Realistic Materials in the Viewport Step 01 Step 02 © Ads

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Make your default Materials Slots as Vray in 3ds Max

3ds Max Materials Editor slots is standard in default, but when we change Render engine to Vray, still we need every time to replace standard slot to Vray manually, so to save time we can make the default slots on Materials editor to be always as Vray. To activate  that just do the following :

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Vray physical camera

Missing Vray Physical Camera in 3ds Max 2016

Why Vray Physical Camera is Missing in 3ds Max 2016?! Vray Physical camera is not exist as a separate camera in 3ds Max 2016 any more, it’s merged with the new physical camera in 3ds Max. The new Physical Camera offers users new Rendering options closer to real-life camera settings, but for some users who’re

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